Multiplayer+Classroom+Case+Studies

=Multiplayer Classroom Case Studies=

You are a group of learning scientists exploring the world for the best applications of the multiplayer classroom. The more discoveries you collect, the greater your impact will be on human learning.

Break into guilds and relocate. Establish a guild name.

Assign roles in each guild: Reader (almost everyone is a reader), Analyzer, Notetaker, Speaker, Score Keeper).

Random assignment of 5 out of the 8 case studies to each Guild

Competitors (Competition Focus) Achievers (Extrinsic Rewards Focus) Socializers (Interaction Focus) Explorers = (Discovery Learning Focus)
 * Zones:**

Zone determines the emphasis on the points. (i.e. Competitors get more points for finding competitive elements in the case studies)

Competitors Scoring Achievers Scoring Socializers Scoring Explorers Scoring Competitors 2 Scoring Achievers 2 Scoring